Card Compendium

Creatures Spells Locations
All
Plant
Insect
Mammal
Predator
Elemental
Spirit
Bird
Reptile
Fish
Amphibian
Fungus
Dinosaur
Mythical
3
Forest Guardian
Forest Guardian
plant/nature
4
6

When this creature is summoned, all other Plant creatures on your side of the field gain +1 Defense.

“I am the guardian of the forest, and I will not let you harm it.”

4
Thorny Ent
Thorny Ent
plant/wood
5
8

Whenever this creature is attacked, the attacking creature takes 1 damage.

“Many have tried to cut me down, but they all end up with splinters.”

2
Blaze Vine
Blaze Vine
plant/fire
3
2

Whenever this creature attacks, it deals an additional 1 damage.

“I may be small, but I can still light you up.”

3
Shocking Shrub
Shocking Shrub
plant/electric
2
4

Whenever this creature is attacked, the attacking creature takes 1 damage.

“I may be small, but I pack a shock.”

2
Swamp Bloom
Swamp Bloom
plant/water
1
3

Whenever this creature is attacked, the attacking creature's Attack is reduced by 1.

“I may be pretty, but I'm also deadly.”

3
Wind Blossom
Wind Blossom
plant/air
2
2

This creature can only be attacked by other creatures with the Air subtype.

“I'm not grounded, so good luck trying to hit me.”

3
Stonevine
Stonevine
plant/earth
2
4

Whenever this creature is attacked, it deals 1 damage to the attacking creature.

“It may be slow, but once it takes root, nothing can move it.”

6
Rock Golem
Rock Golem
mythical/earth
7
9

This creature cannot be targeted by special abilities.

“I am the defender of the earth, and I will not yield.”

4
Frost Flower
Frost Flower
plant/ice
3
3

Whenever this creature attacks, the defending creature's Attack is reduced by 1.

“I may be fragile, but I can freeze you solid.”

5
Radiant Rose
Radiant Rose
plant/light
4
4

All other Plant creatures on your side of the field gain +1 Attack

“I bring light to even the darkest places.”

3
Shadow Vine
Shadow Vine
plant/dark
2
3

Whenever this creature attacks, the defending creature's Defense is reduced by 1.

“You'll never see me coming.”

4
Iron Oak
Iron Oak
plant/metal
4
6

This creature cannot be targeted by special abilities.

“I am unbreakable.”

2
Leafcutter Ant
Leafcutter Ant
insect/nature
1
2

Ants Marching - When Leafcutter Ant is played, you may immediately play another Insect creature card from your hand(you must still pay its cost).

“When you see one ant, you're never alone.”

4
Woodland Mosquito
Woodland Mosquito
insect/wood
2
3

Sap Sipper - Whenever Woodland Mosquito attacks, it gains +1 Attack for each Insect creature card you control.

“Their wings were like dried leaves, rustling softly in the breeze.”

3
Flame Beetle
Flame Beetle
insect/fire
3
1

Blaze On - Once per turn, you may discard a Fire spell card from your hand to give Flame Beetle +2 Attack until the end of the turn.

“Their shells glowed like molten gold, casting flickering shadows across the cave walls.”

2
Lightning Bug
Lightning Bug
insect/electric
1
2

Electrify - Once per turn, you may pay 1 Electric to give Lightning Bug +1 Attack until the end of the turn.

“Their flashes of light were like miniature fireworks, illuminating the night sky.”

2
River Mite
River Mite
insect/water
1
2

Swift Swim - When River Mite attacks, it gains +1 Attack for each Water spell card you control.

“They moved with effortless grace, their tiny legs creating ripples on the surface of the water.”

4
Sky Beetle
Sky Beetle
insect/air
2
3

Updraft - When Sky Beetle attacks, you may discard an Air spell card from your hand to give it +1 Attack and Flying until the end of the turn.(Flying creatures can only be blocked by other creatures with Flying)

“Their wings beat so quickly they were almost invisible, carrying them higher and higher into the sky.”

2
Dung Beetle
Dung Beetle
insect/earth
1
2

Heavy Lifter - When Dung Beetle is played, you may immediately search your deck for an Earth spell card and add it to your hand

“Their determination was awe-inspiring, as they tirelessly rolled their burdens across the desert sands.”

3
Frostbite Weaver
Frostbite Weaver
insect/ice
2
4

Frozen Trap - Once per turn, you can freeze an enemy creature(can't attack, block or use special abilities until the end of the next turn)

“Beware the webs of Frostbite Weaver, they will chill you to the bone.”

2
Radiant Hornet
Radiant Hornet
insect/light
3
1

Blinding Sting - Once per turn, you can blind an enemy creature, reducing its attack by half(rounded down) until the end of your opponent's next turn.

“The sting of Radiant Hornet is nothing compared to its blinding light.”

5
Nightcrawler
Nightcrawler
insect/dark
5
2

You can deal double damage to an enemy creature if Nightcrawler is unblocked when attacking.

“You won't even see Nightcrawler coming, until it's too late.”

4
Iron Beetle
Iron Beetle
insect/metal
4
5

Iron Charge - Once per turn, you can have Iron Beetle charge at an enemy creature, dealing double damage and returning it to the opponent's hand if defeated.

“Iron Beetle doesn't need to sting or bite, it can crush its enemies with sheer strength.”

5
Leafrunner
Leafrunner
mammal/nature
4
6

Regenerate 2 health points per turn.

“Leafrunner's speed and agility are unmatched in the forest. If you blink, you'll miss it!”

2
Timber Beast
Timber Beast
mammal/wood
3
3

“It's not easy being green.”

3
Blaze Hound
Blaze Hound
mammal/fire
5
2

Deal 1 extra damage to Ice type creatures.

“The hotter the better.”

2
Thunder Mouse
Thunder Mouse
mammal/electric
2
1

When this creature successfully attacks an opponent, the opponent will be paralyzed(unable to attack, block or use special abilities for one turn)

“Zap!”

6
Aquatic Ape
Aquatic Ape
mammal/water
5
7

Can deal double damage to Fire type creatures.

“The depths hold many secrets.”

3
Sky Bison
Sky Bison
mammal/air
2
4

Air Mastery - cannot be attacked by creatures with flying

“Where the wind takes me, I follow.”

2
Mountain Ram
Mountain Ram
mammal/earth
3
5

Can dig underground to avoid attacks.(Unable to be attacked or block, Instead of attacking)

“I'm not stubborn, I'm just determined.”

4
Frostfang Yeti
Frostfang Yeti
mammal/ice
3
4

When this creature attacks, it deals an additional 2 damage to any creature with Fire subtype

“Beware the frostfang yeti, for it will make a meal of anything that crosses its path.”

8
Celestial Horse
Celestial Horse
mammal/light
5
9

Can heal all friendly creatures by 2 health points per turn.

“In the darkest of times, look to the light.”

4
Shadow Panther
Shadow Panther
mammal/dark
6
2

Can turn invisible and avoid attacks.(unable to be attacked or block, instead of attacking)

“The night is my ally.”

2
Thornclaw
Thornclaw
predator/nature
2
1

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it

“The thorns on its back are just a warning. It's the claws you really need to worry about.”

3
Timber Wolf
Timber Wolf
predator/wood
3
2

Whenever this creature attacks, it gains hexproof until end of turn.

“If you hear rustling in the leaves, it's already too late.”

4
Flameblade
Flameblade
predator/fire
4
3

Whenever this creature attacks, it deals 1 damage to each opponent and each creature they control

“Its fiery aura is so intense that even the air around it burns.”

5
Thundercat
Thundercat
predator/electric
3
4

Whenever this creature deals combat damage to a player, you may choose a creature that player controls. That creature cant attack or use special abilitues until the end of the next turn.

“The crackle of electricity in the air is the only warning you'll get.”

3
Deepsea Predator
Deepsea Predator
predator/water
2
3

Whenever this creature becomes blocked, you may have it deal damage equal to its power to the blocking creature before combat damage is dealt

“Its sleek form belies the deadly grace with which it moves.”

2
Sky Hunter
Sky Hunter
predator/air
2
1

Whenever this creature attacks, it gains flying until end of turn.

“It strikes from above, where you least expect it.”

4
Stone Mauler
Stone Mauler
predator/earth
3
4

Whenever this creature attacks, you may have target creature defending player controls lose all abilities and become a 0/1 creature until end of turn

“Its heavy footsteps can be heard from miles away. You'll never outrun it.”

5
Frost Wolf
Frost Wolf
predator/ice
7
4

Can freeze enemies for 1 turn.(can't attack, block or use special abilities)

“The chill of the night is my ally.”

4
Radiant Guardian
Radiant Guardian
predator/light
3
4

Whenever a creature you control would take damage, you may redirect that damage to Radiant Guardian instead.

“Fear not, for I am with you.”

2
Shadow Stalker
Shadow Stalker
predator/dark
2
1

When Shadow Stalker attacks, it gains +2 Attack until end of turn

“You never see it coming...”

4
Gaea Elemental
Gaea Elemental
elemental/nature
2
4

Whenever a Plant creature enters the field under your control, you gain 1 life

“The forest is alive, and it will defend itself.”

3
Verdant Guardian
Verdant Guardian
elemental/wood
3
3

Whenever a Wood creature enters the field under your control, Verdant Guardian gains +1 Defense until end of turn.

“The forest itself fights to protect its own.”

5
Inferno Elemental
Inferno Elemental
elemental/fire
5
2

Whenever Inferno Elemental deals damage to a creature, that creature gains a Burn counter. At the end of each turn, if a creature has a Burn counter, it takes 1 damage.

“Some say that the flames of the Inferno Elemental can never truly be extinguished.”

2
Lightning Elemental
Lightning Elemental
elemental/electric
2
1

Whenever Lightning Elemental deals damage to a player, you draw a card.

“It crackles with energy, ready to strike at a moment's notice.”

6
Ocean Elemental
Ocean Elemental
elemental/water
4
6

Whenever Ocean Elemental attacks, you may choose a creature. That creature can't attack or block until the end of the next turn.

“The oceans are vast and powerful, and so is the Ocean Elemental.”

4
Sky Elemental
Sky Elemental
elemental/air
3
3

When this creature attacks another creature, it deals damage to the opponent equal to its Attack minus the target's Defense. If the opponent has no creatures, this creature gains +1 Attack until the end of the turn instead.

“Its movements are as unpredictable as the winds themselves.”

3
Mountain Elemental
Mountain Elemental
elemental/earth
2
4

Whenever Mountain Elemental blocks a creature, that creature gains a Stone counter. Creatures with a Stone counter have -1 Attack.

“The mountains themselves have awoken to defend their home.”

4
Frost Elemental
Frost Elemental
elemental/ice
3
3

Whenever this creature attacks, it deals an additional 1 damage to the defending creature and that creature becomes frozen.(can't attack, block or use special abilities until the end of the next turn).

“The cold embrace of the Frost Elemental can chill you to your core.”

5
Radiant Seraph
Radiant Seraph
elemental/light
3
6

Whenever you gain life, Radiant Seraph gains +1 Attack.

“The light of the Radiant Seraph can vanquish even the deepest shadows.” -Ancient scripture

3
Shadow Elemental
Shadow Elemental
elemental/dark
2
4

Whenever a creature is destroyed, Shadow Elemental gains +1 Attack.

“Beware the shadows, for they hold secrets and dangers untold.”

2
Forest Nymph
Forest Nymph
spirit/nature
1
2

Whenever you play a Nature spell, you may draw a card.

“The forest is alive with the sound of her music.”

5
Blaze Spirit
Blaze Spirit
spirit/fire
4
3

Whenever Blaze Spirit deals combat damage to a creature, that creature takes an additional 2 damage at the beginning of its controller's next turn.

“When the fire goes out, the spirit remains.”

3
Storm Sentinel
Storm Sentinel
spirit/electric
2
2

Whenever you cast an Electric spell, Storm Sentinel gains +1/+1 until end of turn.

“A single snap of its fingers can create a thunderstorm.”

2
Sea Spirit
Sea Spirit
spirit/water
1
3

Whenever you play a Water spell, you may gain 2 life.

“The ocean is full of secrets, and the sea spirit knows them all.”

4
Storm Spirit
Storm Spirit
spirit/air
3
2

Whenever Storm Spirit attacks, you may choose to have it deal damage to all creatures your opponent controls instead of just one

“Those who challenge the storm spirit do so at their peril.”

4
Stone Sentinel
Stone Sentinel
spirit/earth
3
4

Whenever an opposing creature attacks Stone Sentinel, that creature takes 1 damage.

“Its gaze alone can cause an earthquake.”

3
Frost Weaver
Frost Weaver
spirit/ice
2
2

Whenever an opposing creature attacks Frost Weaver, that creture loses -1 Attack.

“Its traps freeze its prety in place.”

5
Radiant Guardian
Radiant Guardian
spirit/light
3
6

Whenever an opposing creature attacks, you may pay 2. If you do, the attacking creature takes 2 damage.

“In times of darkness, the Radiant Guardian shines brighter than ever.” - High Priestess Hestia

3
Shadow Assassin
Shadow Assassin
spirit/dark
4
2

When this creature attacks, you may choose an opposing creature. That creature cannot block this turn.

“When the shadows move, it's already too late.”

2
Thornwing
Thornwing
bird/nature
1
2

Whenever this creature attacks, it gains +1 Attack until the end of the turn.

“Beware the thornwing's beautiful plumage, for those who get too close may find themselves with more than a few scratches to show for it.”

3
Forest Falcon
Forest Falcon
bird/wood
2
2

Forest Falcon gains +1 Attack and +1 Defense for each other Bird creature you control

“The forest is their home and they will defend it fiercely.” - Ranger Mia

5
Phoenix
Phoenix
bird/fire
3
3

When Phoenix dies, you may pay 3 Fire. If you do, return it to the field with full health.

“From the ashes, new life is born.”

4
Thunderbird
Thunderbird
bird/electric
2
4

When Thunderbird attacks, it deals an additional 1 damage to all enemy creatures

“The thunderbird's roar shakes the very earth.”

1
Seagull
Seagull
bird/water
1
1

When Seagull attacks, it gains Flying until the end of the turn

“The seagull's cry carries over the waves.”

2
Storm Crow
Storm Crow
bird/air
1
1

This creature gains Flying and +1 Attack whenever you cast an Air spell

“The skies belong to them, and they can call down the fury of the storm.” - Air Elemental Master

2
Rock Pigeon
Rock Pigeon
bird/earth
1
3

Whenever this creature blocks, it gains +1 Defense until the end of the turn

“Their feathers blend with the rocks, making them nearly invisible to predators.” - Traveler's Guide to the Mountains

4
Snowy Owl
Snowy Owl
bird/ice
3
3

Whenever this creature attacks, target creature on the opposing side of the field gains -1 Attack until the end of the turn

“Their keen eyesight can spot prey from miles away, and their talons can take down creatures twice their size.” - Bestiary of the North

5
Sunbird
Sunbird
bird/light
4
4

At the beginning of your turn, gain 1 life for each Bird creature you control

“Their feathers glow with the radiance of the sun, and their songs fill the air with joy and hope.” - High Priestess of the Sun

6
Harpy
Harpy
bird/dark
4
3

When Harpy attacks, you may choose to discard a card. If you do, Harpy gains +2 Attack until the end of the turn

“Beware the call of the harpy.”

3
Golden Eagle
Golden Eagle
bird/metal
2
2

When Golden Eagle attacks, it deals 1 damage to the defending creature.

“The golden eagle's eyes see all.”

2
Iron Guardian
Iron Guardian
spirit/metal
2
3

Whenever this creature blocks, it gains +1 Defense until end of turn.

“Many have tried to pierce the Iron Guardian, but all have failed.” - Blacksmith Grom

4
Iron Golem
Iron Golem
elemental - metal/metal
3
5

Iron Golem cannot be targeted by spells or abilities.

“When the enemy sees an Iron Golem, they know they're in for a tough fight.”

3
Steel Sentinel
Steel Sentinel
predator/metal
2
4

Whenever an opposing creature attacks Steel Sentinel, it takes 1 damage.

“None shall pass!”

5
Iron Rhino
Iron Rhino
mammal/metal
4
9

Whenever an opposing creature attacks Steel Sentinel, it takes 1 damage.

“Better run when you hear the thunderous sound of Iron Rhino charging your way!” - Anonymous adventurer

4
Vine Serpent
Vine Serpent
reptile/nature
2
5

When Vine Serpent attacks, it deals an additional 2 damage to any creature with Flying

“Beware the vine serpent's embrace, for once it coils around you, escape is nearly impossible.”

3
Timber Rattler
Timber Rattler
reptile/wood
3
2

When Timber Rattler attacks, it has a 50% chance to poison the target creature for 3 turns.(1 damage at the start of each turn for the next 3 turns)

“The timber rattler's bite is worse than its bark.”

2
Flame Lizard
Flame Lizard
reptile/fire
2
1

Flame Lizard deals an additional 1 damage when attacking a creature with Ice subtype

“When threatened, the flame lizard's tail ignites, turning it into a walking torch.”

5
Shock Serpent
Shock Serpent
reptile/electric
4
4

Whenever Shock Serpent is attacked, it has a 50% chance to retaliate with an electric shock, dealing 1 damage to the attacker

“Don't touch the shock serpent, unless you're looking for a jolt of electricity.”

2
River Drake
River Drake
reptile/water
1
2

River Drake gains +1 Attack when attacking a creature with Fire subtype

“Don't underestimate the river drake. It may be small, but it can swim faster than any fish.”

4
Sky Serpent
Sky Serpent
reptile/air
3
3

When Sky Serpent attacks, it has a 50% chance to evade the target creature's next attack

“The sky serpent can strike from above, then vanish into the clouds before you know what hit you.”

3
Sand Viper
Sand Viper
reptile/earth
2
3

When Sand Viper attacks, it has a 50% chance to lower the target creature's Defense by 1 for the rest of the turn.

“The sand viper can lie in wait for days, waiting for its prey to come within striking distance.”

5
Frost Fang
Frost Fang
reptile/ice
4
3

When Frost Fang attacks, it has a 50% chance to freeze the target creature for 1 turn.

“Its icy breath will freeze you to the bone.”

8
Radiant Serpent
Radiant Serpent
reptile/light
6
6

Whenever Radiant Serpent attacks, it has a 50% chance to heal itself by 1.

“Its light can purify even the darkest of souls.”

3
Shadow Viper
Shadow Viper
reptile/dark
2
1

When Shadow Viper attacks, it has a 50% chance to poison the target creature for 2 turns.(1 damage at the start of each turn for 2 turns)

“Beware the bite of the shadow viper, for its poison will slowly consume you.”

2
Metal Cobra
Metal Cobra
reptile/metal
1
3

Whenever Metal Cobra attacks, it has a 50% chance to lower the target creature's Defense by 1.

“Its venom may not kill you, but its bite will leave a mark.”

4
River Guardian
River Guardian
fish/nature
3
5

When River Guardian is in play, all Nature creatures on your side of the field gain +1 Defense.

“The river is our home, and we will protect it at all costs.”

2
Koi Pond
Koi Pond
fish/wood
1
3

At the end of each turn, Koi Pond gains +1 Defense.

“The serenity of the koi pond is a reminder to stay calm and focused.”

5
Lava Fish
Lava Fish
fish/fire
4
4

When Lava Fish attacks, it deals 1 damage to each other creature and player.

“The heat of the lava only makes us stronger.”

3
Electric Eel
Electric Eel
fish/electric
2
2

When Electric Eel attacks, it deals an additional 1 damage to the target creature.

“Don't get too close to the Electric Eel, or you might get a shocking surprise.”

2
Anglerfish
Anglerfish
fish/water
1
3

When Anglerfish attacks, it has a 50% chance to stun the target creature for 1 turn(can't attack, block or use its special ability).

“Come a little closer... the anglerfish won't bite... much.”

3
Flying Fish
Flying Fish
fish/air
2
2

Flying Fish gains Flying while it is attacking.

“Not all fish are meant to swim in the sea. Some of us were born to fly.”

2
Mudskipper
Mudskipper
fish/earth
1
2

Mudskipper gains +1 Attack while it is on land.

“We may not look like much, but we can hold our own on the land.”

3
Icefish
Icefish
fish/ice
2
3

When Icefish is in play, all Ice creatures on your side of the field gain +1 Defense.

“The cold never bothered us anyway.”

5
Rainbow Fish
Rainbow Fish
fish/light
3
5

When Rainbow Fish attacks, it has a 50% chance to dazzle the target(50% chance to miss its attacks and receives a -1 penalty to its Defense until the end of its next turn)

“We bring joy and color wherever we swim.”

6
Abyssal Horror
Abyssal Horror
fish/dark
4
7

When Abyssal Horror attacks, it has a 50% chance to stun the target creature(can't attack, block or use its special ability).

“When the sea grows still and the darkness creeps in, you know the horror is coming.”

4
Ironclad Shark
Ironclad Shark
fish/metal
6
4

Ironclad Shark gains +2 Attack when attacking a creature with higher Defense than its Attack

“Some say the Ironclad Shark was born from a cursed pirate's treasure, others say it was created by a mad scientist. Either way, it's not something you want to cross.”

2
Mossy Toad
Mossy Toad
amphibian/nature
1
3

“Even the fiercest predators leave the Mossy Toad alone.”

3
Grove Frog
Grove Frog
amphibian/wood
2
2

Whenever a Wood creature enters the field under your control, you may draw a card

“The Grove Frog is a master of disguise.”

6
Inferno Salamander
Inferno Salamander
amphibian/fire
4
4

Whenever this creature is attacked, deal 2 damage to the attacking creature

“The Inferno Salamander is so hot, even its sweat can ignite a fire.”

5
Shocking Frog
Shocking Frog
amphibian/electric
3
3

Whenever this creature attacks, it deals an additional 1 damage to the defending player or creature

“The Shocking Frog is a natural conductor.”

2
River Otter
River Otter
amphibian/water
2
1

“The River Otter is a playful and curious creature.”

2
Sky Frog
Sky Frog
amphibian/air
1
2

Whenever this creature attacks, it gains Flying until the end of the turn

“The Sky Frog is a master of aerial acrobatics.”

3
Digger Toad
Digger Toad
amphibian/earth
2
3

Whenever this creature is attacked, you may bury it underground. If you do, it cannot block or be attacked/targeted until the end of the turn

“The Digger Toad can make a tunnel in no time.”

4
Frost Frog
Frost Frog
amphibian/ice
3
2

Whenever this creature blocks, it gains +2 Defense until the end of the turn

“The Frost Frog's skin is so cold, it can freeze water on contact.”

4
Radiant Toad
Radiant Toad
amphibian/light
2
4

Whenever a Light creature enters the field under your control, gain 1 life

“Beware the toad with a radiant glow, its light can blind even the sharpest foe.”

5
Shadow Frog
Shadow Frog
amphibian/dark
3
3

Whenever a Dark creature enters the field under your control, target creature gains -1 Attack until end of turn.

“In the darkness it lurks unseen, waiting to strike when it's least expected.”

2
Metallic Newt
Metallic Newt
amphibian/metal
2
2

“A creature of steel and shine, it's hard to tell where the creature ends and the metal begins.”

2
Spore Sprout
Spore Sprout
fungus/nature
1
2

At the end of your turn, create a 1/1 Sporeling with Charge.(attacks as soon as it is summoned)

“With one puff, a new generation is born.”

5
Timber Tangle
Timber Tangle
fungus/wood
4
6

When this creature attacks, it also deals 2 damage to all enemy creatures adjacent to its target.

“The forest is always watching.”

3
Blaze Fungus
Blaze Fungus
fungus/fire
2
1

Whenever this creature is damaged, deal 1 damage to the attacker.

“The forest may be green, but its heart is red hot.”

2
Thundercap
Thundercap
fungus/electric
1
2

Whenever this creature attacks, it deals 1 damage to the defending player or creature.

“Its bite is worse than its bark.”

3
Coral Cap
Coral Cap
fungus/water
2
4

This creature has +1 Defense for each Water creature you control.

“It's a mushroom, but it's also a rock. Nature is weird.”

4
Sky Shroom
Sky Shroom
fungus/air
3
3

This creature has Flying.

“It's lighter than air, but heavier than you think.”

2
Stonecap
Stonecap
fungus/earth
2
1

This creature has +1 Attack for each Earth creature you control.

“If you can't beat 'em, join 'em. And then eat 'em.”

5
Frostcap
Frostcap
fungus/ice
1
5

At the start of your turn, freeze a random enemy creature until the end of the turn.(can't attack, block or use its special ability)

“It's not the cold that gets you, it's the spores.”

3
Glow Shroom
Glow Shroom
fungus/light
1
3

At the end of each turn, heal 1 health to all friendly creatures

“I always feel better after spending time with my shroom friends.” - Herbalist

4
Shadowcap Mushroom
Shadowcap Mushroom
fungus/dark
4
2

Whenever an enemy creature attacks this creature, that creature becomes confused(a confused creature may have a 50% chance to either attack itself instead of the intended target)

“Beware the shadowcap, for it brings darkness wherever it goes.” - Fungal Lore

2
Ironshroom
Ironshroom
fungus/metal
2
2

This creature takes 1 less damage from attacks

“The ironshroom is a marvel of nature's engineering.” - Dwarf Blacksmith

5
Verdant Rex
Verdant Rex
dinosaur/nature
4
5

When Verdant Rex enters the battlefield, put a +1/+1 counter on each other Dinosaur you control.

“Even the tallest trees trembled at its approach.”

4
Petrified T-Rex
Petrified T-Rex
dinosaur/wood
5
4

At the end of each turn, if Petrified T-Rex was attacked but not defeated, it gains a stack of Stony Resilience. Each stack of Stony Resilience grants +(1*stack count) defense. However, each time Petrified T-Rex takes damage, it loses all stacks.

“The forest preserves even the mightiest of creatures.”

3
Inferno Raptor
Inferno Raptor
dinosaur/fire
3
2

When Inferno Raptor attacks, it deals 1 damage to each creature blocking it.

“The hottest of flames, the fiercest of foes.”

2
Thunder Lizard
Thunder Lizard
dinosaur/electric
2
1

Whenever Thunder Lizard deals combat damage to a player, you may draw a card.

“It moves like a bolt of lightning, striking its prey before they know what hit them.”

6
Aquatic Stegosaur
Aquatic Stegosaur
dinosaur/water
5
6

Whenever Aquatic Stegosaur blocks a creature, that creature can't attack or block until the end of the next turn

“Its armor may be heavy, but it glides through the water with ease.”

4
Sky Pterosaur
Sky Pterosaur
dinosaur/air
3
2

Flying(can only be blocked by other creatures with Flying).

“It's not just the clouds it calls home, but the sky itself.”

5
Giant Sauropod
Giant Sauropod
dinosaur/earth
4
6

Whenever Giant Sauropod attacks, you may have it deal 1 damage to each creature defending player controls

“When it moves, the earth trembles.”

8
Radiant Rex
Radiant Rex
dinosaur/light
10
10

Holy Aura - The Radiant Rex grants a +2 defense boost to all allied creatures.

“With the Radiant Rex by our side, nothing can stand in our way.”

7
Shadowfang Carnosaur
Shadowfang Carnosaur
dinosaur/dark
9
8

Shadowstrike - Deals 10 damage to a single target and lowers their defense by 3 for one turn.

“The Shadowfang Carnosaur's bite is worse than its bark.”

9
Metalclaw Rex
Metalclaw Rex
dinosaur/metal
12
11

Iron Grip - The Metalclaw Rex can grip its prey with its claws, preventing them from escaping for one turn. Additionally, the Metalclaw Rex gains a temporary +3 attack when attacking a creature that it is holding.

“The Metalclaw Rex is a weapon of mass destruction, and it's pointed right at us.”

5
Dryad Queen
Dryad Queen
mythical/nature
3
4

Enchanted Forest - Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it(+1 attack/+1 defense).

“The forest speaks, and I am its voice.”

4
Phoenix Blaze
Phoenix Blaze
mythical/fire
4
2

Flame Burst - Whenever Phoenix Blaze deals combat damage to a player, it deals that much damage to any target

“From the ashes of its own destruction, it rises anew.”

3
Thunderbird Sentinel
Thunderbird Sentinel
mythical/electric
2
4

Lightning Shield - Whenever a creature you control would be dealt damage, you may have Thunderbird Sentinel deal 1 damage to any target instead once per turn

“As long as the thunderbird watches over us, we will never be lost in the storm.”

2
Mermaid Oracle
Mermaid Oracle
mythical/water
1
3

Ocean's Grace - Whenever a creature you control attacks, you may tap Mermaid Oracle.(cannot attack or block until end of turn) If you do, that creature gains flying until end of turn

“The secrets of the sea are hers to keep.”

6
Dawn Chimera
Dawn Chimera
mythical/light
5
5

Divine Inspiration - Whenever Dawn Chimera deals combat damage to a player, draw a card

“Born of the sun and blessed by the gods, it heralds a new dawn.”

7
Shadow Dragon
Shadow Dragon
mythical/dark
6
4

Whenever Shadow Dragon deals combat damage to a player, that player discards a card

“The darkness within gives birth to new life.”

5
Mithril Golem
Mithril Golem
mythical/metal
3
6

Unbreakable - The first time this creature would be destroyed, it is not destroyed and its defense becomes 1 instead

“The rarest and strongest of metals, given life and purpose by the magic of the ancients.”

4
Forest Spirit
Forest Spirit
spirit/wood
3
5

Once per turn, if there are at least 2 other Wood creatures on your side of the field, you may add +2 Defense to all Wood creatures on your side of the field until the end of the next turn.

“The forests are alive, and they will defend themselves.” - Elvish proverb

5
Frostbite Raptor
Frostbite Raptor
dinosaur/ice
4
5

Freeze Breath - Once per turn, Frostbite Rex can use its Freeze Breath ability to freeze an opponent's creature and reduce its attack and defense by 2 for the next turn.

“Don't let its cold demeanor fool you. It's just as deadly as any other predator.” - Local explorer

5
Sylvan Guardian
Sylvan Guardian
mythical/wood
4
6

Forest's Blessing - Whenever there is a forest location on the field, Sylvan Guardian gains +2 Defense.

“The woods are not a place for the weak of heart.”

6
Storm Caller
Storm Caller
mythical/air
5
5

Lightning Strike - Once per turn, you may deal 1 damage to target creature or player.

“Beware the one who commands the fury of the storm.”

3
Golem of the Earth
Golem of the Earth
mythical/earth
3
4

Stone Skin - Golem of the Earth gains +1 Defense for each Earth location on the battlefield.

“When the ground shakes and the mountains groan, you know the Golem of the Earth is on the move.”