When this creature is summoned, all other Plant creatures on your side of the field gain +1 Defense.
“I am the guardian of the forest, and I will not let you harm it.”
Whenever this creature is attacked, the attacking creature takes 1 damage.
“Many have tried to cut me down, but they all end up with splinters.”
Whenever this creature attacks, it deals an additional 1 damage.
“I may be small, but I can still light you up.”
Whenever this creature is attacked, the attacking creature takes 1 damage.
“I may be small, but I pack a shock.”
Whenever this creature is attacked, the attacking creature's Attack is reduced by 1.
“I may be pretty, but I'm also deadly.”
This creature can only be attacked by other creatures with the Air subtype.
“I'm not grounded, so good luck trying to hit me.”
Whenever this creature is attacked, it deals 1 damage to the attacking creature.
“It may be slow, but once it takes root, nothing can move it.”
This creature cannot be targeted by special abilities.
“I am the defender of the earth, and I will not yield.”
Whenever this creature attacks, the defending creature's Attack is reduced by 1.
“I may be fragile, but I can freeze you solid.”
All other Plant creatures on your side of the field gain +1 Attack
“I bring light to even the darkest places.”
Whenever this creature attacks, the defending creature's Defense is reduced by 1.
“You'll never see me coming.”
Ants Marching - When Leafcutter Ant is played, you may immediately play another Insect creature card from your hand(you must still pay its cost).
“When you see one ant, you're never alone.”
Sap Sipper - Whenever Woodland Mosquito attacks, it gains +1 Attack for each Insect creature card you control.
“Their wings were like dried leaves, rustling softly in the breeze.”
Blaze On - Once per turn, you may discard a Fire spell card from your hand to give Flame Beetle +2 Attack until the end of the turn.
“Their shells glowed like molten gold, casting flickering shadows across the cave walls.”
Electrify - Once per turn, you may pay 1 Electric to give Lightning Bug +1 Attack until the end of the turn.
“Their flashes of light were like miniature fireworks, illuminating the night sky.”
Swift Swim - When River Mite attacks, it gains +1 Attack for each Water spell card you control.
“They moved with effortless grace, their tiny legs creating ripples on the surface of the water.”
Updraft - When Sky Beetle attacks, you may discard an Air spell card from your hand to give it +1 Attack and Flying until the end of the turn.(Flying creatures can only be blocked by other creatures with Flying)
“Their wings beat so quickly they were almost invisible, carrying them higher and higher into the sky.”
Heavy Lifter - When Dung Beetle is played, you may immediately search your deck for an Earth spell card and add it to your hand
“Their determination was awe-inspiring, as they tirelessly rolled their burdens across the desert sands.”
Frozen Trap - Once per turn, you can freeze an enemy creature(can't attack, block or use special abilities until the end of the next turn)
“Beware the webs of Frostbite Weaver, they will chill you to the bone.”
Blinding Sting - Once per turn, you can blind an enemy creature, reducing its attack by half(rounded down) until the end of your opponent's next turn.
“The sting of Radiant Hornet is nothing compared to its blinding light.”
You can deal double damage to an enemy creature if Nightcrawler is unblocked when attacking.
“You won't even see Nightcrawler coming, until it's too late.”
Regenerate 2 health points per turn.
“Leafrunner's speed and agility are unmatched in the forest. If you blink, you'll miss it!”
“It's not easy being green.”
Deal 1 extra damage to Ice type creatures.
“The hotter the better.”
When this creature successfully attacks an opponent, the opponent will be paralyzed(unable to attack, block or use special abilities for one turn)
“Zap!”
Can deal double damage to Fire type creatures.
“The depths hold many secrets.”
Air Mastery - cannot be attacked by creatures with flying
“Where the wind takes me, I follow.”
Can dig underground to avoid attacks.(Unable to be attacked or block, Instead of attacking)
“I'm not stubborn, I'm just determined.”
When this creature attacks, it deals an additional 2 damage to any creature with Fire subtype
“Beware the frostfang yeti, for it will make a meal of anything that crosses its path.”
Can heal all friendly creatures by 2 health points per turn.
“In the darkest of times, look to the light.”
Can turn invisible and avoid attacks.(unable to be attacked or block, instead of attacking)
“The night is my ally.”
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it
“The thorns on its back are just a warning. It's the claws you really need to worry about.”
Whenever this creature attacks, it gains hexproof until end of turn.
“If you hear rustling in the leaves, it's already too late.”
Whenever this creature attacks, it deals 1 damage to each opponent and each creature they control
“Its fiery aura is so intense that even the air around it burns.”
Whenever this creature deals combat damage to a player, you may choose a creature that player controls. That creature cant attack or use special abilitues until the end of the next turn.
“The crackle of electricity in the air is the only warning you'll get.”
Whenever this creature becomes blocked, you may have it deal damage equal to its power to the blocking creature before combat damage is dealt
“Its sleek form belies the deadly grace with which it moves.”
Whenever this creature attacks, it gains flying until end of turn.
“It strikes from above, where you least expect it.”
Whenever this creature attacks, you may have target creature defending player controls lose all abilities and become a 0/1 creature until end of turn
“Its heavy footsteps can be heard from miles away. You'll never outrun it.”
Can freeze enemies for 1 turn.(can't attack, block or use special abilities)
“The chill of the night is my ally.”
Whenever a creature you control would take damage, you may redirect that damage to Radiant Guardian instead.
“Fear not, for I am with you.”
When Shadow Stalker attacks, it gains +2 Attack until end of turn
“You never see it coming...”
Whenever a Plant creature enters the field under your control, you gain 1 life
“The forest is alive, and it will defend itself.”
Whenever a Wood creature enters the field under your control, Verdant Guardian gains +1 Defense until end of turn.
“The forest itself fights to protect its own.”
Whenever Inferno Elemental deals damage to a creature, that creature gains a Burn counter. At the end of each turn, if a creature has a Burn counter, it takes 1 damage.
“Some say that the flames of the Inferno Elemental can never truly be extinguished.”
Whenever Lightning Elemental deals damage to a player, you draw a card.
“It crackles with energy, ready to strike at a moment's notice.”
Whenever Ocean Elemental attacks, you may choose a creature. That creature can't attack or block until the end of the next turn.
“The oceans are vast and powerful, and so is the Ocean Elemental.”
When this creature attacks another creature, it deals damage to the opponent equal to its Attack minus the target's Defense. If the opponent has no creatures, this creature gains +1 Attack until the end of the turn instead.
“Its movements are as unpredictable as the winds themselves.”
Whenever Mountain Elemental blocks a creature, that creature gains a Stone counter. Creatures with a Stone counter have -1 Attack.
“The mountains themselves have awoken to defend their home.”
Whenever this creature attacks, it deals an additional 1 damage to the defending creature and that creature becomes frozen.(can't attack, block or use special abilities until the end of the next turn).
“The cold embrace of the Frost Elemental can chill you to your core.”
Whenever you gain life, Radiant Seraph gains +1 Attack.
“The light of the Radiant Seraph can vanquish even the deepest shadows.” -Ancient scripture
Whenever a creature is destroyed, Shadow Elemental gains +1 Attack.
“Beware the shadows, for they hold secrets and dangers untold.”
Whenever you play a Nature spell, you may draw a card.
“The forest is alive with the sound of her music.”
Whenever Blaze Spirit deals combat damage to a creature, that creature takes an additional 2 damage at the beginning of its controller's next turn.
“When the fire goes out, the spirit remains.”
Whenever you cast an Electric spell, Storm Sentinel gains +1/+1 until end of turn.
“A single snap of its fingers can create a thunderstorm.”
Whenever you play a Water spell, you may gain 2 life.
“The ocean is full of secrets, and the sea spirit knows them all.”
Whenever Storm Spirit attacks, you may choose to have it deal damage to all creatures your opponent controls instead of just one
“Those who challenge the storm spirit do so at their peril.”
Whenever an opposing creature attacks Stone Sentinel, that creature takes 1 damage.
“Its gaze alone can cause an earthquake.”
Whenever an opposing creature attacks Frost Weaver, that creture loses -1 Attack.
“Its traps freeze its prety in place.”
Whenever an opposing creature attacks, you may pay 2. If you do, the attacking creature takes 2 damage.
“In times of darkness, the Radiant Guardian shines brighter than ever.” - High Priestess Hestia
When this creature attacks, you may choose an opposing creature. That creature cannot block this turn.
“When the shadows move, it's already too late.”
Whenever this creature attacks, it gains +1 Attack until the end of the turn.
“Beware the thornwing's beautiful plumage, for those who get too close may find themselves with more than a few scratches to show for it.”
Forest Falcon gains +1 Attack and +1 Defense for each other Bird creature you control
“The forest is their home and they will defend it fiercely.” - Ranger Mia
When Phoenix dies, you may pay 3 Fire. If you do, return it to the field with full health.
“From the ashes, new life is born.”
When Thunderbird attacks, it deals an additional 1 damage to all enemy creatures
“The thunderbird's roar shakes the very earth.”
When Seagull attacks, it gains Flying until the end of the turn
“The seagull's cry carries over the waves.”
This creature gains Flying and +1 Attack whenever you cast an Air spell
“The skies belong to them, and they can call down the fury of the storm.” - Air Elemental Master
Whenever this creature blocks, it gains +1 Defense until the end of the turn
“Their feathers blend with the rocks, making them nearly invisible to predators.” - Traveler's Guide to the Mountains
Whenever this creature attacks, target creature on the opposing side of the field gains -1 Attack until the end of the turn
“Their keen eyesight can spot prey from miles away, and their talons can take down creatures twice their size.” - Bestiary of the North
At the beginning of your turn, gain 1 life for each Bird creature you control
“Their feathers glow with the radiance of the sun, and their songs fill the air with joy and hope.” - High Priestess of the Sun
When Harpy attacks, you may choose to discard a card. If you do, Harpy gains +2 Attack until the end of the turn
“Beware the call of the harpy.”
When Vine Serpent attacks, it deals an additional 2 damage to any creature with Flying
“Beware the vine serpent's embrace, for once it coils around you, escape is nearly impossible.”
When Timber Rattler attacks, it has a 50% chance to poison the target creature for 3 turns.(1 damage at the start of each turn for the next 3 turns)
“The timber rattler's bite is worse than its bark.”
Flame Lizard deals an additional 1 damage when attacking a creature with Ice subtype
“When threatened, the flame lizard's tail ignites, turning it into a walking torch.”
Whenever Shock Serpent is attacked, it has a 50% chance to retaliate with an electric shock, dealing 1 damage to the attacker
“Don't touch the shock serpent, unless you're looking for a jolt of electricity.”
River Drake gains +1 Attack when attacking a creature with Fire subtype
“Don't underestimate the river drake. It may be small, but it can swim faster than any fish.”
When Sky Serpent attacks, it has a 50% chance to evade the target creature's next attack
“The sky serpent can strike from above, then vanish into the clouds before you know what hit you.”
When Sand Viper attacks, it has a 50% chance to lower the target creature's Defense by 1 for the rest of the turn.
“The sand viper can lie in wait for days, waiting for its prey to come within striking distance.”
When Frost Fang attacks, it has a 50% chance to freeze the target creature for 1 turn.
“Its icy breath will freeze you to the bone.”
Whenever Radiant Serpent attacks, it has a 50% chance to heal itself by 1.
“Its light can purify even the darkest of souls.”
When Shadow Viper attacks, it has a 50% chance to poison the target creature for 2 turns.(1 damage at the start of each turn for 2 turns)
“Beware the bite of the shadow viper, for its poison will slowly consume you.”
When River Guardian is in play, all Nature creatures on your side of the field gain +1 Defense.
“The river is our home, and we will protect it at all costs.”
At the end of each turn, Koi Pond gains +1 Defense.
“The serenity of the koi pond is a reminder to stay calm and focused.”
When Lava Fish attacks, it deals 1 damage to each other creature and player.
“The heat of the lava only makes us stronger.”
When Electric Eel attacks, it deals an additional 1 damage to the target creature.
“Don't get too close to the Electric Eel, or you might get a shocking surprise.”
When Anglerfish attacks, it has a 50% chance to stun the target creature for 1 turn(can't attack, block or use its special ability).
“Come a little closer... the anglerfish won't bite... much.”
Flying Fish gains Flying while it is attacking.
“Not all fish are meant to swim in the sea. Some of us were born to fly.”
Mudskipper gains +1 Attack while it is on land.
“We may not look like much, but we can hold our own on the land.”
When Icefish is in play, all Ice creatures on your side of the field gain +1 Defense.
“The cold never bothered us anyway.”
When Rainbow Fish attacks, it has a 50% chance to dazzle the target(50% chance to miss its attacks and receives a -1 penalty to its Defense until the end of its next turn)
“We bring joy and color wherever we swim.”
When Abyssal Horror attacks, it has a 50% chance to stun the target creature(can't attack, block or use its special ability).
“When the sea grows still and the darkness creeps in, you know the horror is coming.”
“Even the fiercest predators leave the Mossy Toad alone.”
Whenever a Wood creature enters the field under your control, you may draw a card
“The Grove Frog is a master of disguise.”
Whenever this creature is attacked, deal 2 damage to the attacking creature
“The Inferno Salamander is so hot, even its sweat can ignite a fire.”
Whenever this creature attacks, it deals an additional 1 damage to the defending player or creature
“The Shocking Frog is a natural conductor.”
“The River Otter is a playful and curious creature.”
Whenever this creature attacks, it gains Flying until the end of the turn
“The Sky Frog is a master of aerial acrobatics.”
Whenever this creature is attacked, you may bury it underground. If you do, it cannot block or be attacked/targeted until the end of the turn
“The Digger Toad can make a tunnel in no time.”
Whenever this creature blocks, it gains +2 Defense until the end of the turn
“The Frost Frog's skin is so cold, it can freeze water on contact.”
Whenever a Light creature enters the field under your control, gain 1 life
“Beware the toad with a radiant glow, its light can blind even the sharpest foe.”
Whenever a Dark creature enters the field under your control, target creature gains -1 Attack until end of turn.
“In the darkness it lurks unseen, waiting to strike when it's least expected.”
At the end of your turn, create a 1/1 Sporeling with Charge.(attacks as soon as it is summoned)
“With one puff, a new generation is born.”
When this creature attacks, it also deals 2 damage to all enemy creatures adjacent to its target.
“The forest is always watching.”
Whenever this creature is damaged, deal 1 damage to the attacker.
“The forest may be green, but its heart is red hot.”
Whenever this creature attacks, it deals 1 damage to the defending player or creature.
“Its bite is worse than its bark.”
This creature has +1 Defense for each Water creature you control.
“It's a mushroom, but it's also a rock. Nature is weird.”
This creature has Flying.
“It's lighter than air, but heavier than you think.”
This creature has +1 Attack for each Earth creature you control.
“If you can't beat 'em, join 'em. And then eat 'em.”
At the start of your turn, freeze a random enemy creature until the end of the turn.(can't attack, block or use its special ability)
“It's not the cold that gets you, it's the spores.”
At the end of each turn, heal 1 health to all friendly creatures
“I always feel better after spending time with my shroom friends.” - Herbalist
Whenever an enemy creature attacks this creature, that creature becomes confused(a confused creature may have a 50% chance to either attack itself instead of the intended target)
“Beware the shadowcap, for it brings darkness wherever it goes.” - Fungal Lore
When Verdant Rex enters the battlefield, put a +1/+1 counter on each other Dinosaur you control.
“Even the tallest trees trembled at its approach.”
At the end of each turn, if Petrified T-Rex was attacked but not defeated, it gains a stack of Stony Resilience. Each stack of Stony Resilience grants +(1*stack count) defense. However, each time Petrified T-Rex takes damage, it loses all stacks.
“The forest preserves even the mightiest of creatures.”
When Inferno Raptor attacks, it deals 1 damage to each creature blocking it.
“The hottest of flames, the fiercest of foes.”
Whenever Thunder Lizard deals combat damage to a player, you may draw a card.
“It moves like a bolt of lightning, striking its prey before they know what hit them.”
Whenever Aquatic Stegosaur blocks a creature, that creature can't attack or block until the end of the next turn
“Its armor may be heavy, but it glides through the water with ease.”
Flying(can only be blocked by other creatures with Flying).
“It's not just the clouds it calls home, but the sky itself.”
Whenever Giant Sauropod attacks, you may have it deal 1 damage to each creature defending player controls
“When it moves, the earth trembles.”
Holy Aura - The Radiant Rex grants a +2 defense boost to all allied creatures.
“With the Radiant Rex by our side, nothing can stand in our way.”
Shadowstrike - Deals 10 damage to a single target and lowers their defense by 3 for one turn.
“The Shadowfang Carnosaur's bite is worse than its bark.”
Enchanted Forest - Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it(+1 attack/+1 defense).
“The forest speaks, and I am its voice.”
Flame Burst - Whenever Phoenix Blaze deals combat damage to a player, it deals that much damage to any target
“From the ashes of its own destruction, it rises anew.”
Lightning Shield - Whenever a creature you control would be dealt damage, you may have Thunderbird Sentinel deal 1 damage to any target instead once per turn
“As long as the thunderbird watches over us, we will never be lost in the storm.”
Ocean's Grace - Whenever a creature you control attacks, you may tap Mermaid Oracle.(cannot attack or block until end of turn) If you do, that creature gains flying until end of turn
“The secrets of the sea are hers to keep.”
Divine Inspiration - Whenever Dawn Chimera deals combat damage to a player, draw a card
“Born of the sun and blessed by the gods, it heralds a new dawn.”
Whenever Shadow Dragon deals combat damage to a player, that player discards a card
“The darkness within gives birth to new life.”
Once per turn, if there are at least 2 other Wood creatures on your side of the field, you may add +2 Defense to all Wood creatures on your side of the field until the end of the next turn.
“The forests are alive, and they will defend themselves.” - Elvish proverb
Freeze Breath - Once per turn, Frostbite Rex can use its Freeze Breath ability to freeze an opponent's creature and reduce its attack and defense by 2 for the next turn.
“Don't let its cold demeanor fool you. It's just as deadly as any other predator.” - Local explorer
Forest's Blessing - Whenever there is a forest location on the field, Sylvan Guardian gains +2 Defense.
“The woods are not a place for the weak of heart.”
Lightning Strike - Once per turn, you may deal 1 damage to target creature or player.
“Beware the one who commands the fury of the storm.”
Stone Skin - Golem of the Earth gains +1 Defense for each Earth location on the battlefield.
“When the ground shakes and the mountains groan, you know the Golem of the Earth is on the move.”